![]() Nemesis: This is often a No-Contest with Strongarms usually being the victor, but in the off chance that you already have a group flooded with Strongarms AND you do not have a zDPS Barbarian running Nemesis Bracers, you MAY want to pick them up. They offer such a huge amount of damage mitigation that it would be silly to pass up on it. ![]() Spirit Guards are required in either your cube or on your Person, regardless of your later picks. ![]() The 4-Piece of this set gives you double effectiveness on all of your Mantras base effect, meaning your 20% Ele Resist is now 40%, your Conviction damage is 32%, etc.īracers : Spirit Guards ** + Strongarm Bracers vs.The 2-Piece of this set gives you all of the Mystic Ally pets (unimportant) and also gives you every one of your base Mantra effects, meaning you get the 20% Elemental Resist from Salvation, the extra heals from Mantra of Healing, and the Extra damage from Conviction.This is the heart and soul of your build, allowing you to keep your group alive and push additional damage through.Immunity Necklaces like Star of Azkaranth can give you an edge on survivability if you are good with Attack Speed, and are uncomfortable with certain Rare Mob affixes (Molten, Mortar, Arcane Ench., etc.).Ĭhest, Hands, Waist, Legs : The Inna's 4-Piece Block **.Other than HFA, Ess of Johan is a required item either in the cube or on your person since it helps group mobs while also putting a chunky slow on them.Near Death Experience to dodge a death so your group doesn't just wipe.Seize the Initiative/Alacrity if you are struggling with Attack Speed.I would strongly recommend a Hellfire Amulet since it gives you a fifth, versatile passive which should be either:.This item is a must for toughness, a flat 50% mitigation to damage whenever you Cyclone Strike (which you will do a TON) is an incredibly powerful effect to have since when you are alive, your group stays alive.Leoric's can increase a gem's effectiveness by 75-100% so the Cooldown from a Diamond is nearly doubly effective. As I said above, Leoric's crown is an important fixture in this build since it helps you reach that sweet, sweet, 65% CDR much faster with a Diamond socketed.Life% and Vit: This is good for players who need that extra depth to their health pool for stomaching big hits that even their toughness cannot fully mitigate. Life/Second and Health Globe Bonus: These are an incredibly useful boon to your group, with Life/Second increasing healing throughput on your Mantra of Healing and your Inner Sanctuary, while your Health Globe Bonus scales your Epiphany and your Cyclone Strike healing. This also helps you maintain maxed-ish Spirit so you can keep on pumping out heals and dodge chance. This will allow you to teleport around and apply Iceblink (breakdown below) and give you better control on positioning and crowd control in an instant. This is not incredibly difficult to achieve with Leoric's Crown (breakdown below) and Beacon of Ytar giving you massive spikes to CDR.Īttack Speed: This is another necessity stat that needs to get to around 5 attacks per second with your Crippling Wave. This has to be at the 65% breakpoint for this build to really show its colors, since a 65% CDR allows you to keep Inner Sanctuary up at ALL times. Reduces cooldown of all skills by 4.0–6.0 %.Ĭhance on hit to pull in enemies toward your target and Slow them by 60–80 %.Ĭooldown Reduction:This is a MUST stat. ( 2) Set: Every time you spend primary resource, gain 6% increased Attack Speed, Damage, and Armor for 5 seconds.
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